3/30/2023 0 Comments View aov in renderman it![]() The technique in MOSAIC is very different then Blender’s and therefore can behave very differently (even though I tried to make them similar). In MOSAIC I choose the simpliest and most universal method which is simply blurring depth maps through the object. There are many ways to achieve SSS in RenderMan the best of which are provided by each specific renderer but require custom shaders (3Delight, Air and PrMan, Aqsis and Pixie have no SSS shadeop). ![]() Here’s a simple example of “corrected” env reflection/refraction with a little DOF gloss along with volume fog and surface/fog color bleed and fake soft shadows all using env maps and depth maps only in Aqsis… Also note you can achieve more accurate glossy reflections using the DOF tricks in the env pass (glossy slider in material just blurs the env map) And one final comment, you can use the EnvReflMaxDist and EnvRefrMaxDist parameters of MOSAICsurface to manually adjust the env lookup radius into the env map, generally this should be set the average distance of objects being reflected/refracted however I usually just tweak it until it looks good. In MOSAIC you can adjust the reflection/refraction in Blender’s material tab as if it were raytraced using mir/tranp, fresnel, gloss and samples. Nice test renders! Glad to see someone else messing about with RenderManĬorrect, Aqsis is REYES scanline only however env maps in RenderMan are a bit more functional then usual.
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